Feb 17, 2008, 08:28 PM // 20:28 | #1 |
LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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What Henchmen?
When your using your heroes what henchmen do you advice to use in each campaign (im using sab way btw).
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Feb 17, 2008, 08:35 PM // 20:35 | #2 |
Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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It really depends on what class you are and what area you're doing. I play ele (and I tend to use sab or a variation of it) So I'll usually bring another monk, 1 or 2 tanks (either 2 warr or 1 war 1 para) and the interrupt hench if there is one. If not, I may bring the necro hench that has blood ritual, or in some instances the earth hench.
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Feb 17, 2008, 09:24 PM // 21:24 | #3 |
Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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I play a team of 3 heroes (MM and SS necro with a heavy interupt Mesmer). Henchies: i add to this are 2 monks and 2 ele henchies. Once the minions are up, there's no way to stop this.
I'm a ranger so i just leech along and keep them company |
Feb 17, 2008, 09:32 PM // 21:32 | #4 |
Krytan Explorer
Join Date: Jul 2006
Location: British Columbia
Profession: W/
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My hench/hero usually goes like this, regardless of area.
me (dragon slash adrenaline) olias (curses) general morgan (motivation) Talkora mo/e (prot) henchmen 2 monks 1 warrior ele (i pick element depending on area, like fire for a winter-y location) I hear alot of ppl bitch and complain about 3 monks... But I kill just fine and dont die. Olias also has spinal shivers and i have a cold sword if I get into any Super monk boss healing where I would be unable to kill it. |
Feb 17, 2008, 10:36 PM // 22:36 | #5 |
Lion's Arch Merchant
Join Date: Jan 2008
Location: Vabbi
Guild: Farming Crewuk [fcuk]
Profession: D/
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I usualy go...
Heroes: Me (Lets say I'm a warrior) Either a Paragon or an Interrupter SH elementalist MM necromancer with BR Henchmen: Warrior or an other melee class Elementalist or an Interrupter Healer Prot |
Feb 18, 2008, 12:00 AM // 00:00 | #6 |
are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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lets see
me (if I am an ele then I change out sosuke for my channeling rit) nuker (sosuke) mm (olias) monk (dunky) henchies monk (usually menlo) tank (nf-dervish, fac-talon or lucas) others change...in factions I like to bring the kurzick dom guy, and a rit in nightfall I like the paragon and either herta or the mesmer. sometimes I dont use olias since many areas are not mm friendly, and some of the quests/missions in nf require a hero I dont normally use. |
Feb 18, 2008, 12:09 AM // 00:09 | #7 |
Frost Gate Guardian
Join Date: Sep 2006
Location: Norway
Profession: A/
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For me as an assassin I tend to bring:
1 healer 1 protter 1 MM or fire ele (depends if MM is really needed) and for the rest I bring healer hench, blood hench, interrupt hench and mage hench(preferably fire) |
Feb 18, 2008, 12:39 AM // 00:39 | #8 |
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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usually, when I bring henchmen, I bring warriors, rangers, or dervish, because I leave the damage to the heroes and I want henchmen with high AL, and Charge is always good too..
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Feb 18, 2008, 12:44 AM // 00:44 | #9 |
Ancient Windbreaker
Join Date: May 2005
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My H/H team varies depending on what I'm doing.
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Feb 18, 2008, 03:29 AM // 03:29 | #10 |
Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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I'm warrior, I bring both healers, the ele, and one other depending on area/campain. (Zho in EotN or inturrupter in the kurzick/luxon areas, eve, or in shiverpeaks a melee enemy to use as a distraction : p)
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Feb 18, 2008, 09:00 AM // 09:00 | #11 |
Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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earth healer chargewarrior and fire
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Feb 18, 2008, 09:07 AM // 09:07 | #12 | |
Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
That leaves room for adding Lo Sha/Erys Vasburg/whoever else gives good party support for the area. I usually also try to bring Herta or Kai Ying if they're available, and possibly Cynn. Lukas is also a solid choice for his shouts. |
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Feb 18, 2008, 09:49 AM // 09:49 | #13 |
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Personally I generally try for the following combination regardless of the build in question: two melee, one healer, one prot, one MM, and the rest "depends on the situation".
Sabs necro build already had the healer, MM, and one of the "other" built into it. As such I pretty much always try for a prot monk (VERY useful) and the two melee as a core. After that, excepting a few areas/missions, I have found it mostly irrelevant which ones I pick. In areas that I take more damage I go for an earth ele, in other areas I tend to go towards damage (fire ele or the rangers) and in a few places where I find I need more healing (rarely) I take another monk. However, IMO the core of Sabs build is the two tanks/melee, healer, MM, and the SS necro. All others are mostly icing on the cake, not the cake |
Feb 18, 2008, 10:17 AM // 10:17 | #14 |
Administrator
Join Date: Jun 2006
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Me (Godmode Warrior)
Heroes: Either Sab's 3 Necromancers (I'm refusing to call it Sabway) or Racthoh's 2 Paras + Dervish thing Henchies depend on what I'm doing, if I'm in HM, I'll take a melee, a fire, and 2 monk henchies (just to be sure). In NM I'll drop a monk henchie, possibly both if low end, and thow in another damage dealer. |
Feb 18, 2008, 11:22 AM // 11:22 | #15 |
Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Me, sabs and for henchies: 1-2 monks, max eles and maybe interrupt/cultist.
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Feb 18, 2008, 01:13 PM // 13:13 | #16 |
Ascalonian Squire
Join Date: Oct 2007
Location: Eastern Time Zone (USA)
Profession: Mo/E
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My team is usually:
Me (Protection Monk) Healer Monk Hero Mesmer Hero with interrupt skills Minion Master Hero Warrior Henchmen Warrior Henchmen Blood Henchmen Mage/Fire Henchmen |
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